ID2D1Geometry::GetBounds(constD2D1_MATRIX_3X2_F*,D2D1_RECT_F*) method (d2d1.h)

Retrieves the bounds of the geometry.

Syntax

HRESULT GetBounds(
  [in, optional] const D2D1_MATRIX_3X2_F *worldTransform,
  [out]          D2D1_RECT_F             *bounds
);

Parameters

[in, optional] worldTransform

Type: const D2D1_MATRIX_3X2_F*

The transform to apply to this geometry before calculating its bounds, or NULL.

[out] bounds

Type: D2D1_RECT_F*

When this method returns, contains the bounds of this geometry. If the bounds are empty, this parameter will be a rect where bounds.left > bounds.right. You must allocate storage for this parameter.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1Geometry