ID2D1Geometry::GetBounds(constD2D1_MATRIX_3X2_F*,D2D1_RECT_F*) method (d2d1.h)
Retrieves the bounds of the geometry.
Syntax
HRESULT GetBounds(
[in, optional] const D2D1_MATRIX_3X2_F *worldTransform,
[out] D2D1_RECT_F *bounds
);
Parameters
[in, optional] worldTransform
Type: const D2D1_MATRIX_3X2_F*
The transform to apply to this geometry before calculating its bounds, or NULL.
[out] bounds
Type: D2D1_RECT_F*
When this method returns, contains the bounds of this geometry. If the bounds are empty, this parameter will be a rect where bounds.left > bounds.right. You must allocate storage for this parameter.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |