ID2D1Geometry::FillContainsPoint(D2D1_POINT_2F,constD2D1_MATRIX_3X2_F*,BOOL*) method (d2d1.h)
Indicates whether the area filled by this geometry would contain the specified point.
Syntax
HRESULT FillContainsPoint(
D2D1_POINT_2F point,
[in, optional] const D2D1_MATRIX_3X2_F *worldTransform,
[out] BOOL *contains
);
Parameters
point
Type: D2D1_POINT_2F
The point to test.
[in, optional] worldTransform
Type: const D2D1_MATRIX_3X2_F*
The transform to apply to this geometry prior to testing for containment, or NULL.
[out] contains
Type: BOOL*
When this method returns, contains a BOOL value that is TRUE if the area filled by the geometry contains point; otherwise, FALSE. You must allocate storage for this parameter.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |