ID2D1Geometry::ComputeLength(constD2D1_MATRIX_3X2_F&,FLOAT*) method (d2d1.h)
Calculates the length of the geometry as though each segment were unrolled into a line.
Syntax
HRESULT ComputeLength(
const D2D1_MATRIX_3X2_F & worldTransform,
FLOAT *length
);
Parameters
worldTransform
Type: [in] const D2D1_MATRIX_3X2_F &
The transform to apply to the geometry before calculating its length.
length
Type: [out] FLOAT*
When this method returns, contains a pointer to the length of the geometry. For closed geometries, the length includes an implicit closing segment. You must allocate storage for this parameter.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |