ID2D1Geometry::CombineWithGeometry(ID2D1Geometry*,D2D1_COMBINE_MODE,constD2D1_MATRIX_3X2_F&,ID2D1SimplifiedGeometrySink*) method (d2d1.h)
Combines this geometry with the specified geometry and stores the result in an ID2D1SimplifiedGeometrySink.
Syntax
HRESULT CombineWithGeometry(
ID2D1Geometry *inputGeometry,
D2D1_COMBINE_MODE combineMode,
const D2D1_MATRIX_3X2_F & inputGeometryTransform,
ID2D1SimplifiedGeometrySink *geometrySink
);
Parameters
inputGeometry
Type: [in] ID2D1Geometry*
The geometry to combine with this instance.
combineMode
Type: [in] D2D1_COMBINE_MODE
The type of combine operation to perform.
inputGeometryTransform
Type: [in] const D2D1_MATRIX_3X2_F &
The transform to apply to inputGeometry before combining.
geometrySink
Type: [in] ID2D1SimplifiedGeometrySink*
The result of the combine operation.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |