D2D1MakeSkewMatrix function (d2d1.h)
Creates a skew transformation that has the specified x-axis angle, y-axis angle, and center point.
Syntax
void D2D1MakeSkewMatrix(
[in] FLOAT angleX,
[in] FLOAT angleY,
[in] D2D1_POINT_2F center,
[out] D2D1_MATRIX_3X2_F *matrix
);
Parameters
[in] angleX
Type: FLOAT
The x-axis skew angle, which is measured in degrees counterclockwise from the y-axis.
[in] angleY
Type: FLOAT
The y-axis skew angle, which is measured in degrees counterclockwise from the x-axis.
[in] center
Type: D2D1_POINT_2F
The center point of the skew operation.
[out] matrix
Type: D2D1_MATRIX_3X2_F*
When this method returns, contains the rotation transformation. You must allocate storage for this parameter.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |