IAudioOutputEndpointRT::PulseEndpoint method (audioengineendpoint.h)
The PulseEndpoint method is reserved.
This method is called by the audio engine at the end of a processing pass. The event handle is set by calling the IAudioEndpoint::SetEventHandle method.
Syntax
void PulseEndpoint();
Return value
None
Remarks
This method can be called from a real-time processing thread. The implementation of this method must not block, access paged memory, or call any blocking system routines.
The Remote Desktop Services AudioEndpoint API is for use in Remote Desktop scenarios; it is not for client applications.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 |
Minimum supported server | Windows Server 2008 R2 |
Target Platform | Windows |
Header | audioengineendpoint.h |