IAudioOutputEndpointRT::PulseEndpoint method (audioengineendpoint.h)

The PulseEndpoint method is reserved.

This method is called by the audio engine at the end of a processing pass. The event handle is set by calling the IAudioEndpoint::SetEventHandle method.

Syntax

void PulseEndpoint();

Return value

None

Remarks

This method can be called from a real-time processing thread. The implementation of this method must not block, access paged memory, or call any blocking system routines.

The Remote Desktop Services AudioEndpoint API is for use in Remote Desktop scenarios; it is not for client applications.

Requirements

Requirement Value
Minimum supported client Windows 7
Minimum supported server Windows Server 2008 R2
Target Platform Windows
Header audioengineendpoint.h

See also

IAudioOutputEndpointRT