D3D11_RENDER_TARGET_BLEND_DESC structure (d3d11.h)
Describes the blend state for a render target.
Syntax
typedef struct D3D11_RENDER_TARGET_BLEND_DESC {
BOOL BlendEnable;
D3D11_BLEND SrcBlend;
D3D11_BLEND DestBlend;
D3D11_BLEND_OP BlendOp;
D3D11_BLEND SrcBlendAlpha;
D3D11_BLEND DestBlendAlpha;
D3D11_BLEND_OP BlendOpAlpha;
UINT8 RenderTargetWriteMask;
} D3D11_RENDER_TARGET_BLEND_DESC;
Members
BlendEnable
Type: BOOL
Enable (or disable) blending.
SrcBlend
Type: D3D11_BLEND
This blend option specifies the operation to perform on the RGB value that the pixel shader outputs. The BlendOp member defines how to combine the SrcBlend and DestBlend operations.
DestBlend
Type: D3D11_BLEND
This blend option specifies the operation to perform on the current RGB value in the render target. The BlendOp member defines how to combine the SrcBlend and DestBlend operations.
BlendOp
Type: D3D11_BLEND_OP
This blend operation defines how to combine the SrcBlend and DestBlend operations.
SrcBlendAlpha
Type: D3D11_BLEND
This blend option specifies the operation to perform on the alpha value that the pixel shader outputs. Blend options that end in _COLOR are not allowed. The BlendOpAlpha member defines how to combine the SrcBlendAlpha and DestBlendAlpha operations.
DestBlendAlpha
Type: D3D11_BLEND
This blend option specifies the operation to perform on the current alpha value in the render target. Blend options that end in _COLOR are not allowed. The BlendOpAlpha member defines how to combine the SrcBlendAlpha and DestBlendAlpha operations.
BlendOpAlpha
Type: D3D11_BLEND_OP
This blend operation defines how to combine the SrcBlendAlpha and DestBlendAlpha operations.
RenderTargetWriteMask
Type: UINT8
A write mask.
Remarks
You specify an array of D3D11_RENDER_TARGET_BLEND_DESC structures in the RenderTarget member of the D3D11_BLEND_DESC structure to describe the blend states for render targets; you can bind up to eight render targets to the output-merger stage at one time.
For info about how blending is done, see the output-merger stage.
Here are the default values for blend state.
State | Default Value |
---|---|
BlendEnable | FALSE |
SrcBlend | D3D11_BLEND_ONE |
DestBlend | D3D11_BLEND_ZERO |
BlendOp | D3D11_BLEND_OP_ADD |
SrcBlendAlpha | D3D11_BLEND_ONE |
DestBlendAlpha | D3D11_BLEND_ZERO |
BlendOpAlpha | D3D11_BLEND_OP_ADD |
RenderTargetWriteMask | D3D11_COLOR_WRITE_ENABLE_ALL |
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |