ID3D11DeviceContext::PSSetSamplers method (d3d11.h)
Set an array of sampler states to the pixel shader pipeline stage.
Syntax
void PSSetSamplers(
[in] UINT StartSlot,
[in] UINT NumSamplers,
[in, optional] ID3D11SamplerState * const *ppSamplers
);
Parameters
[in] StartSlot
Type: UINT
Index into the device's zero-based array to begin setting samplers to (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
[in] NumSamplers
Type: UINT
Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
[in, optional] ppSamplers
Type: ID3D11SamplerState*
Pointer to an array of sampler-state interfaces (see ID3D11SamplerState). See Remarks.
Return value
None
Remarks
Any sampler may be set to NULL; this invokes the default state, which is defined to be the following.
State | Default Value |
---|---|
Filter | D3D11_FILTER_MIN_MAG_MIP_LINEAR |
AddressU | D3D11_TEXTURE_ADDRESS_CLAMP |
AddressV | D3D11_TEXTURE_ADDRESS_CLAMP |
AddressW | D3D11_TEXTURE_ADDRESS_CLAMP |
MipLODBias | 0 |
MaxAnisotropy | 1 |
ComparisonFunc | D3D11_COMPARISON_NEVER |
BorderColor[0] | 1.0f |
BorderColor[1] | 1.0f |
BorderColor[2] | 1.0f |
BorderColor[3] | 1.0f |
MinLOD | -FLT_MAX |
MaxLOD | FLT_MAX |
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |