D3D11_CLEAR_FLAG enumeration (d3d11.h)

Specifies the parts of the depth stencil to clear.

Syntax

typedef enum D3D11_CLEAR_FLAG {
  D3D11_CLEAR_DEPTH = 0x1L,
  D3D11_CLEAR_STENCIL = 0x2L
} ;

Constants

 
D3D11_CLEAR_DEPTH
Value: 0x1L
Clear the depth buffer, using fast clear if possible, then place the resource in a compressed state.
D3D11_CLEAR_STENCIL
Value: 0x2L
Clear the stencil buffer, using fast clear if possible, then place the resource in a compressed state.

Remarks

These flags are used when calling ID3D11DeviceContext::ClearDepthStencilView; the flags can be combined with a bitwise OR.

Requirements

Requirement Value
Header d3d11.h

See also

Core Enumerations