ID3D10Effect::IsPool method (d3d10effect.h)
Test an effect to see if it is part of a memory pool.
Syntax
BOOL IsPool();
Return value
Type: BOOL
TRUE if the effect is pooled; otherwise FALSE. See ID3D10EffectPool Interface.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |