ID2D1Geometry::Widen methods
Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink.
Overload list
Method | Description |
---|---|
Widen(FLOAT,ID2D1StrokeStyle*,D2D1_MATRIX_3X2_F*,ID2D1SimplifiedGeometrySink*) | Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink after it has been transformed by the specified matrix and flattened using the default tolerance. |
Widen(FLOAT,ID2D1StrokeStyle*,D2D1_MATRIX_3X2_F&,ID2D1SimplifiedGeometrySink*) | Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink after it has been transformed by the specified matrix and flattened using the default tolerance. |
Widen(FLOAT,ID2D1StrokeStyle*,D2D1_MATRIX_3X2_F*,FLOAT,ID2D1SimplifiedGeometrySink*) | Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink after it has been transformed by the specified matrix and flattened using the specified tolerance. |
Widen(FLOAT,ID2D1StrokeStyle*,D2D1_MATRIX_3X2_F&,FLOAT,ID2D1SimplifiedGeometrySink*) | Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink after it has been transformed by the specified matrix and flattened using the specified tolerance. |
Examples
The following code example shows how to use Widen to widen the geometry by the specified stroke and then write the result to an ID2D1SimplifiedGeometrySink object.
ID2D1GeometrySink *pGeometrySink = NULL;
hr = pPathGeometry->Open(&pGeometrySink);
if (SUCCEEDED(hr))
{
hr = pGeometry->Widen(
strokeWidth,
pIStrokeStyle,
pWorldTransform,
pGeometrySink
);
if (SUCCEEDED(hr))
{
hr = pGeometrySink->Close();
if (SUCCEEDED(hr))
{
ID2D1Mesh *pMesh = NULL;
hr = m_pRT->CreateMesh(&pMesh);
if (SUCCEEDED(hr))
{
ID2D1TessellationSink *pSink = NULL;
hr = pMesh->Open(&pSink);
if (SUCCEEDED(hr))
{
hr = pPathGeometry->Tessellate(
NULL, // world transform (already handled in Widen)
pSink
);
if (SUCCEEDED(hr))
{
hr = pSink->Close();
if (SUCCEEDED(hr))
{
SafeReplace(&m_pStrokeMesh, pMesh);
}
}
pSink->Release();
}
pMesh->Release();
}
}
}
pGeometrySink->Release();
}
pPathGeometry->Release();
Requirements
Requirement | Value |
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Library |
|
DLL |
|