IDebugLiveShaderRequest::BeginDebugLiveShader method
Requests to debug a shader on the GPU (live debugging) vs CPU (trace-based debugging).
Syntax
HRESULT BeginDebugLiveShader(
DebugShaderRequestInfo * requestInfo
);
Parameters
requestInfo
The address of a DebugShaderRequestInfo structure that describes the requested event/vertex/pixel.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Header | Vspixengine.h |
See also