IDebugLiveShaderRequest::BeginDebugLiveShader method

Requests to debug a shader on the GPU (live debugging) vs CPU (trace-based debugging).

Syntax

HRESULT BeginDebugLiveShader(
   DebugShaderRequestInfo * requestInfo
);

Parameters

requestInfo
The address of a DebugShaderRequestInfo structure that describes the requested event/vertex/pixel.

Return value

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Header

Vspixengine.h

See also

IDebugLiveShaderRequest