D3DCOLOR

Defines the fundamental Direct3D color type.

typedef DWORD D3DCOLOR;

Remarks

A four byte value that typically represents the alpha, red, green, and blue components of a color. It can also represent luminance and brightness.

You can set the D3DCOLOR type using one of the following macros.

Requirements

Requirement Value
Header
D3D9Types.h

See also

Direct3D Structures