CD3DX12_ROOT_CONSTANTS structure
A helper structure to enable easy initialization of a D3D12_ROOT_CONSTANTS structure.
Syntax
struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS{
CD3DX12_ROOT_CONSTANTS();
explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o);
CD3DX12_ROOT_CONSTANTS(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0);
void inline Init(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0);
void static inline Init(D3D12_ROOT_CONSTANTS &rootConstants, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0);
};
Members
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CD3DX12_ROOT_CONSTANTS()
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Creates a new, uninitialized, instance of a CD3DX12_ROOT_CONSTANTS.
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explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o)
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Creates a new instance of a CD3DX12_ROOT_CONSTANTS, initialized with the contents of another D3D12_ROOT_CONSTANTS structure.
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CD3DX12_ROOT_CONSTANTS(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0)
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Creates a new instance of a CD3DX12_ROOT_CONSTANTS, initializing the following parameters:
UINT num32BitValues
UINT shaderRegister
(opt) UINT registerSpace = 0
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inline Init(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0)
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Specifies a function that initializes the following parameters:
UINT num32BitValues
UINT shaderRegister
(opt) UINT registerSpace = 0
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static inline Init(D3D12_ROOT_CONSTANTS &rootConstants, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0)
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Specifies a function that initializes the following parameters:
D3D12_ROOT_CONSTANTS &rootConstants
UINT num32BitValues
UINT shaderRegister
(opt) UINT registerSpace = 0
Requirements
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