CD3DX12_CLEAR_VALUE structure
A helper structure to enable easy initialization of a D3D12_CLEAR_VALUE structure.
Syntax
struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE{
CD3DX12_CLEAR_VALUE();
explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o);
CD3DX12_CLEAR_VALUE(DXGI_FORMAT format, const FLOAT color[ 4 ]);
CD3DX12_CLEAR_VALUE(DXGI_FORMAT format, FLOAT depth, UINT8 stencil);
operator const D3D12_CLEAR_VALUE&() const;
};
Members
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CD3DX12_CLEAR_VALUE()
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Creates a new, uninitialized, instance of a CD3DX12_CLEAR_VALUE.
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explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o)
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Creates a new instance of a CD3DX12_CLEAR_VALUE, initialized with the contents of another D3D12_CLEAR_VALUE structure.
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CD3DX12_CLEAR_VALUE(DXGI_FORMAT format, const FLOAT color[ 4 ])
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Creates a new instance of a CD3DX12_CLEAR_VALUE, initializing the following parameters:
DXGI_FORMAT format
FLOAT color[ 4 ]
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CD3DX12_CLEAR_VALUE(DXGI_FORMAT format, FLOAT depth, UINT8 stencil)
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Creates a new instance of a CD3DX12_CLEAR_VALUE, initializing the following parameters:
DXGI_FORMAT format
FLOAT depth
UINT8 stencil
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operator const D3D12_CLEAR_VALUE&() const
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Defines the & pass-by-reference operator for the parent structure type.
Requirements
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