CD3DX12_BLEND_DESC structure
A helper structure to enable easy initialization of a D3D12_BLEND_DESC structure.
Syntax
struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC{
CD3DX12_BLEND_DESC();
explicit CD3DX12_BLEND_DESC(const D3D12_BLEND_DESC& o);
explicit CD3DX12_BLEND_DESC(CD3DX12_DEFAULT);
~CD3DX12_BLEND_DESC();
operator const D3D12_BLEND_DESC&() const;
};
Members
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CD3DX12_BLEND_DESC()
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Creates a new, uninitialized, instance of a CD3DX12_BLEND_DESC.
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explicit CD3DX12_BLEND_DESC(const D3D12_BLEND_DESC& o)
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Creates a new instance of a CD3DX12_BLEND_DESC, initialized with the contents of another D3D12_BLEND_DESC structure.
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explicit CD3DX12_BLEND_DESC(CD3DX12_DEFAULT)
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Creates a new instance of a CD3DX12_BLEND_DESC, initialized with default parameters.
State Default Value AlphaToCoverageEnable FALSE IndependentBlendEnable FALSE RenderTarget[0].BlendEnable FALSE RenderTarget[0].LogicOpEnable FALSE RenderTarget[0].SrcBlend D3D12_BLEND_ONE RenderTarget[0].DestBlend D3D12_BLEND_ZERO RenderTarget[0].BlendOp D3D12_BLEND_OP_ADD RenderTarget[0].SrcBlendAlpha D3D12_BLEND_ONE RenderTarget[0].DestBlendAlpha D3D12_BLEND_ZERO RenderTarget[0].BlendOpAlpha D3D12_BLEND_OP_ADD RenderTarget[0].LogicOp D3D12_LOGIC_OP_NOOP RenderTarget[0].RenderTargetWriteMask D3D12_COLOR_WRITE_ENABLE_ALL -
~CD3DX12_BLEND_DESC()
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Destroys an instance of a CD3DX12_BLEND_DESC.
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operator const D3D12_BLEND_DESC&() const
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Defines the & pass-by-reference operator for the parent structure type.
Requirements
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