Shader Structures (Direct3D 11 Graphics)

Structures are used to create and use shaders.

In this section

Topic Description
D3D11_CLASS_INSTANCE_DESC
Describes an HLSL class instance.
D3D11_COMPUTE_SHADER_TRACE_DESC
Describes an instance of a compute shader to trace.
D3D11_DOMAIN_SHADER_TRACE_DESC
Describes an instance of a domain shader to trace.
D3D11_FUNCTION_DESC
Describes a function.
D3D11_GEOMETRY_SHADER_TRACE_DESC
Describes an instance of a geometry shader to trace.
D3D11_HULL_SHADER_TRACE_DESC
Describes an instance of a hull shader to trace.
D3D11_LIBRARY_DESC
Describes a library.
D3D11_PARAMETER_DESC
Describes a function parameter.
D3D11_PIXEL_SHADER_TRACE_DESC
Describes an instance of a pixel shader to trace.
D3D11_SHADER_BUFFER_DESC
Describes a shader constant-buffer.
D3D11_SHADER_DESC
Describes a shader.
D3D11_SHADER_INPUT_BIND_DESC
Describes how a shader resource is bound to a shader input.
D3D11_SHADER_TRACE_DESC
Describes a shader-trace object.
D3D11_SHADER_TYPE_DESC
Describes a shader-variable type.
D3D11_SHADER_VARIABLE_DESC
Describes a shader variable.
D3D11_SIGNATURE_PARAMETER_DESC
Describes a shader signature.
D3D11_TRACE_REGISTER
Describes a trace register.
D3D11_TRACE_STATS
Specifies statistics about a trace.
D3D11_TRACE_STEP
Describes a trace step, which is an instruction.
D3D11_TRACE_VALUE
Describes a trace value.
D3D11_VERTEX_SHADER_TRACE_DESC
Describes an instance of a vertex shader to trace.

Shader Reference