TOKEN_CONTROL structure (winnt.h)
The TOKEN_CONTROL structure contains information that identifies an access token.
Syntax
typedef struct _TOKEN_CONTROL {
LUID TokenId;
LUID AuthenticationId;
LUID ModifiedId;
TOKEN_SOURCE TokenSource;
} TOKEN_CONTROL, *PTOKEN_CONTROL;
Members
TokenId
Specifies a locally unique identifier (LUID) identifying this instance of the token object.
AuthenticationId
Specifies an LUID assigned to the session this token represents. There can be many tokens representing a single logon session.
ModifiedId
Specifies an LUID that changes each time the token is modified. An application can use this value as a test of whether a security context has changed since it was last used.
TokenSource
Specifies a TOKEN_SOURCE structure identifying the agency that issued the token. This information is used in audit trails.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP [desktop apps only] |
Minimum supported server | Windows Server 2003 [desktop apps only] |
Header | winnt.h (include Windows.h) |