ISpatialAudioClient::ActivateSpatialAudioStream method (spatialaudioclient.h)
Activates and initializes spatial audio stream using one of the spatial audio stream activation structures.
Syntax
HRESULT ActivateSpatialAudioStream(
[in] const PROPVARIANT *activationParams,
[in] REFIID riid,
[out] void **stream
);
Parameters
[in] activationParams
The structure defining the activation parameters for the spatial audio stream. The vt field should be set to VT_BLOB and the blob field should be populated with a SpatialAudioObjectRenderStreamActivationParams or a SpatialAudioObjectRenderStreamForMetadataActivationParams.
[in] riid
The UUID of the spatial audio stream interface to activate.
[out] stream
A pointer to the pointer which receives the activated spatial audio interface.
Return value
If the method succeeds, it returns S_OK.
Remarks
This method supports activation of the following spatial audio stream interfaces:
ISpatialAudioObjectRenderStream
ISpatialAudioObjectRenderStreamForMetadata
Examples
Microsoft::WRL::ComPtr<ISpatialAudioClient> spatialAudioClient;
// Activate ISpatialAudioClient on the desired audio-device
hr = defaultDevice->Activate(__uuidof(ISpatialAudioClient), CLSCTX_INPROC_SERVER, nullptr, (void**)&spatialAudioClient);
hr = spatialAudioClient->IsAudioObjectFormatSupported(&format);
// Create the event that will be used to signal the client for more data
HANDLE bufferCompletionEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
SpatialAudioObjectRenderStreamActivationParams streamParams;
streamParams.ObjectFormat = &format;
streamParams.StaticObjectTypeMask = ChannelMask_Stereo;
streamParams.MinDynamicObjectCount = 0;
streamParams.MaxDynamicObjectCount = 0;
streamParams.Category = AudioCategory_SoundEffects;
streamParams.EventHandle = bufferCompletionEvent;
streamParams.NotifyObject = nullptr;
PROPVARIANT activationParams;
PropVariantInit(&activationParams);
activationParams.vt = VT_BLOB;
activationParams.blob.cbSize = sizeof(streamParams);
activationParams.blob.pBlobData = reinterpret_cast<BYTE *>(&streamParams);
Microsoft::WRL::ComPtr<ISpatialAudioObjectRenderStream> spatialAudioStream;
hr = spatialAudioClient->ActivateSpatialAudioStream(&activationParams, __uuidof(spatialAudioStream), (void**)&spatialAudioStream);
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | spatialaudioclient.h |