IDirectXVideoDecoder::BeginFrame method (dxva2api.h)
Starts the decoding operation.
Syntax
HRESULT BeginFrame(
[in] IDirect3DSurface9 *pRenderTarget,
[in] void *pvPVPData
);
Parameters
[in] pRenderTarget
Pointer to the IDirect3DSurface9 interface of the render target where the decoded frame will be written.
[in] pvPVPData
Reserved; set to NULL.
Return value
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
Return code | Description |
---|---|
|
The method succeeded. |
|
Invalid surface type. See Remarks. |
Remarks
After this method is called, call IDirectXVideoDecoder::Execute to perform decoding operations. When all decoding operations have been executed, call IDirectXVideoDecoder::EndFrame.
Each call to BeginFrame must have a matching call to EndFrame, and BeginFrame calls cannot be nested.
DXVA 1.0 migration note: Unlike the IAMVideoAccelerator::BeginFrame method, which specifies the buffer as an index, this method takes a pointer directly to the uncompressed buffer.
The surface pointed to by pRenderTarget must be created by calling IDirectXVideoAccelerationService::CreateSurface with the value DXVA2_VideoDecoderRenderTarget for DxvaType.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista [desktop apps only] |
Minimum supported server | Windows Server 2008 [desktop apps only] |
Target Platform | Windows |
Header | dxva2api.h |