SURFACEALIGNMENT structure (dmemmgr.h)
The SURFACEALIGNMENT structure is used by a display driver to describe the alignment restrictions for a surface being allocated by HeapVidMemAllocAligned.
Syntax
typedef struct _SURFACEALIGNMENT {
union {
struct {
DWORD dwStartAlignment;
DWORD dwPitchAlignment;
DWORD dwFlags;
DWORD dwReserved2;
} Linear;
struct {
DWORD dwXAlignment;
DWORD dwYAlignment;
DWORD dwFlags;
DWORD dwReserved2;
} Rectangular;
};
} SURFACEALIGNMENT, *LPSURFACEALIGNMENT;
Members
Linear
Is a structure that describes the alignment restrictions for linear heap allocations.
Linear.dwStartAlignment
Is the start alignment multiple in bytes that DirectDraw should respect when performing linear heap allocations. The driver should set this member to zero if no particular alignment is required.
Linear.dwPitchAlignment
Is the end alignment multiple in bytes that DirectDraw should respect when performing linear heap allocations. The driver should set this member to zero if no particular alignment is required.
Linear.dwFlags
Is reserved for system use and should be ignored by the display driver.
Linear.dwReserved2
Is reserved for system use and should be ignored by the display driver.
Rectangular
Is a structure that describes the alignment restrictions for rectangular heap allocations.
Rectangular.dwXAlignment
Is the X alignment multiple in bytes that DirectDraw should respect when performing rectangular heap allocations. The driver cannot specify an X alignment that is more fine-grained than one doubleword; DirectDraw will round any X alignment up to the nearest multiple of 4 bytes. The driver should set this member to zero if no particular alignment is required.
Rectangular.dwYAlignment
Is the Y alignment multiple in bytes that DirectDraw should respect when performing rectangular heap allocations. The driver should set this member to zero if no particular alignment is required.
Rectangular.dwFlags
Is reserved for system use and should be ignored by the display driver.
Rectangular.dwReserved2
Is reserved for system use and should be ignored by the display driver.
Requirements
Requirement | Value |
---|---|
Header | dmemmgr.h (include Winddi.h) |