XMColorRGBToYUV function (directxmath.h)

Converts RGB color values to YUV color values.

Syntax

XMVECTOR XM_CALLCONV XMColorRGBToYUV(
  [in] FXMVECTOR rgb
) noexcept;

Parameters

[in] rgb

Color value to convert. X element is Red, Y element is Green, Z element is Blue, and W element is Alpha. Each has a range of 0.0 to 1.0.

Return value

Returns the converted color value in Luma-Chrominance (YUV) aka YCbCr. The X element contains Luma (Y, 0.0 to 1.0), the Y element contains Blue-difference chroma (-0.5 to 0.5), the Z element contains the Red-difference chroma (-0.5 to 0.5), and the W element contains the Alpha (a copy of rgb.w).

Remarks

Converts using ITU-R BT.601/CCIR 601 W(r) = 0.299 W(b) = 0.114 U(max) = 0.436 V(max) = 0.615.

Note  XMColorRGBToYUV is new for DirectXMath and is not available for XNAMath 2.x.
 

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h

See also

DirectXMath Library Color Functions

XMColorYUVToRGB