ID3DX11FFT::InverseTransform method (d3dcsx.h)
Performs an inverse FFT.
Syntax
HRESULT InverseTransform(
[in] const ID3D11UnorderedAccessView *pInputBuffer,
[in, out] ID3D11UnorderedAccessView **ppOutputBuffer
);
Parameters
[in] pInputBuffer
Type: const ID3D11UnorderedAccessView*
Pointer to ID3D11UnorderedAccessView onto the input buffer.
[in, out] ppOutputBuffer
Type: ID3D11UnorderedAccessView**
Pointer to a ID3D11UnorderedAccessView pointer. If *ppOutput is NULL, then the computation will switch between temp buffers; in addition, the last buffer written to is stored at *ppOutput. Otherwise, *ppOutput is used as the output buffer (which might incur an extra copy).
Return value
Type: HRESULT
Returns one of the return codes described in the topic Direct3D 11 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3dcsx.h |
Library | D3dcsx.lib |