D3D_SHADER_VARIABLE_CLASS enumeration (d3dcommon.h)
Values that identify the class of a shader variable.
Note
For programming with Direct3D 10, this API has a type alias that begins D3D10_
instead of D3D_
. These Direct3D 10 type aliases are defined in d3d10.h
, d3d10misc.h
, and d3d10shader.h
.
Syntax
typedef enum _D3D_SHADER_VARIABLE_CLASS {
D3D_SVC_SCALAR = 0,
D3D_SVC_VECTOR,
D3D_SVC_MATRIX_ROWS,
D3D_SVC_MATRIX_COLUMNS,
D3D_SVC_OBJECT,
D3D_SVC_STRUCT,
D3D_SVC_INTERFACE_CLASS,
D3D_SVC_INTERFACE_POINTER,
D3D10_SVC_SCALAR,
D3D10_SVC_VECTOR,
D3D10_SVC_MATRIX_ROWS,
D3D10_SVC_MATRIX_COLUMNS,
D3D10_SVC_OBJECT,
D3D10_SVC_STRUCT,
D3D11_SVC_INTERFACE_CLASS,
D3D11_SVC_INTERFACE_POINTER,
D3D_SVC_FORCE_DWORD = 0x7fffffff
} D3D_SHADER_VARIABLE_CLASS;
Constants
D3D_SVC_SCALAR Value: 0 The shader variable is a scalar. |
D3D_SVC_VECTOR The shader variable is a vector. |
D3D_SVC_MATRIX_ROWS The shader variable is a row-major matrix. |
D3D_SVC_MATRIX_COLUMNS The shader variable is a column-major matrix. |
D3D_SVC_OBJECT The shader variable is an object. |
D3D_SVC_STRUCT The shader variable is a structure. |
D3D_SVC_INTERFACE_CLASS The shader variable is a class. |
D3D_SVC_INTERFACE_POINTER The shader variable is an interface. |
D3D10_SVC_SCALAR The shader variable is a scalar. |
D3D10_SVC_VECTOR The shader variable is a vector. |
D3D10_SVC_MATRIX_ROWS The shader variable is a row-major matrix. |
D3D10_SVC_MATRIX_COLUMNS The shader variable is a column-major matrix. |
D3D10_SVC_OBJECT The shader variable is an object. |
D3D10_SVC_STRUCT The shader variable is a structure. |
D3D11_SVC_INTERFACE_CLASS The shader variable is a class. |
D3D11_SVC_INTERFACE_POINTER The shader variable is an interface. |
D3D_SVC_FORCE_DWORD Value: 0x7fffffff This value is not used by a programmer; it exists to force the enumeration to compile to 32 bits. |
Remarks
The class of a shader variable is not a programming class; the class identifies the variable class such as scalar, vector, object, and so on. D3D_SHADER_VARIABLE_CLASS-typed values are specified in the Class member of the D3D11_SHADER_TYPE_DESC structure.
Requirements
Requirement | Value |
---|---|
Header | d3dcommon.h |