ID3D12InfoQueue::AddMessage method (d3d12sdklayers.h)
Adds a debug message to the message queue and sends that message to debug output.
Syntax
HRESULT AddMessage(
[in] D3D12_MESSAGE_CATEGORY Category,
[in] D3D12_MESSAGE_SEVERITY Severity,
[in] D3D12_MESSAGE_ID ID,
[in] LPCSTR pDescription
);
Parameters
[in] Category
Type: D3D12_MESSAGE_CATEGORY
Category of a message.
[in] Severity
Type: D3D12_MESSAGE_SEVERITY
Severity of a message.
[in] ID
Type: D3D12_MESSAGE_ID
Unique identifier of a message.
[in] pDescription
Type: LPCSTR
User-defined message.
Return value
Type: HRESULT
This method returns one of the Direct3D 12 Return Codes.
Remarks
This method is used by the runtime's internal mechanisms to add debug messages to the message queue and send them to debug output. For applications to add their own custom messages to the message queue and send them to debug output, call ID3D12InfoQueue::AddApplicationMessage.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12sdklayers.h |