D3D12_TILED_RESOURCE_COORDINATE structure (d3d12.h)

Describes the coordinates of a tiled resource.

Syntax

typedef struct D3D12_TILED_RESOURCE_COORDINATE {
  UINT X;
  UINT Y;
  UINT Z;
  UINT Subresource;
} D3D12_TILED_RESOURCE_COORDINATE;

Members

X

The x-coordinate of the tiled resource.

Y

The y-coordinate of the tiled resource.

Z

The z-coordinate of the tiled resource.

Subresource

The index of the subresource for the tiled resource.

For mipmaps that use nonstandard tiling, or are packed, or both use nonstandard tiling and are packed, any subresource value that indicates any of the packed mipmaps all refer to the same tile. Additionally, the X coordinate is used to indicate a tile within the packed mip region, rather than a logical region of a single subresource. The Y and Z coordinates must be zero.

Remarks

This structure is used by the CopyTiles, CopyTileMappings and UpdateTileMappings methods.

Requirements

Requirement Value
Header d3d12.h

See also

CD3DX12_TILED_RESOURCE_COORDINATE

Core Structures