D3D12_TEX2DMS_DSV structure (d3d12.h)
Describes the subresource from a multi sampled 2D texture that is accessible to a depth-stencil view.
Syntax
typedef struct D3D12_TEX2DMS_DSV {
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_DSV;
Members
UnusedField_NothingToDefine
Unused.
Remarks
This structure is a member of the D3D12_DEPTH_STENCIL_VIEW_DESC structure.
Because a multi sampled 2D texture contains a single subresource, there is nothing to specify in D3D12_TEX2DMS_DSV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |