D3D12_SUBRESOURCE_RANGE_UINT64 structure (d3d12.h)

Describes a subresource memory range.

Syntax

typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 {
  UINT               Subresource;
  D3D12_RANGE_UINT64 Range;
} D3D12_SUBRESOURCE_RANGE_UINT64;

Members

Subresource

The index of the subresource.

Range

A memory range within the subresource.

Remarks

This structure is used by the AtomicCopyBufferUINT and AtomicCopyBufferUINT64 methods.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures