D3D12_DESCRIPTOR_RANGE structure (d3d12.h)

Describes a descriptor range.

Syntax

typedef struct D3D12_DESCRIPTOR_RANGE {
  D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
  UINT                        NumDescriptors;
  UINT                        BaseShaderRegister;
  UINT                        RegisterSpace;
  UINT                        OffsetInDescriptorsFromTableStart;
} D3D12_DESCRIPTOR_RANGE;

Members

RangeType

A D3D12_DESCRIPTOR_RANGE_TYPE-typed value that specifies the type of descriptor range.

NumDescriptors

The number of descriptors in the range. Use -1 or UINT_MAX to specify an unbounded size. If a given descriptor range is unbounded, then it must either be the last range in the table definition, or else the following range in the table definition must have a value for OffsetInDescriptorsFromTableStart that is not D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND.

BaseShaderRegister

The base shader register in the range. For example, for shader-resource views (SRVs), 3 maps to ": register(t3);" in HLSL.

RegisterSpace

The register space. Can typically be 0, but allows multiple descriptor arrays of unknown size to not appear to overlap. For example, for SRVs, by extending the example in the BaseShaderRegister member description, 5 maps to ": register(t3,space5);" in HLSL.

OffsetInDescriptorsFromTableStart

The offset in descriptors, from the start of the descriptor table which was set as the root argument value for this parameter slot. This value can be D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND, which indicates this range should immediately follow the preceding range.

Remarks

This structure is a member of the D3D12_ROOT_DESCRIPTOR_TABLE structure.

Requirements

Requirement Value
Header d3d12.h

See also

CD3DX12_DESCRIPTOR_RANGE

Core Structures