D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER structure (d3d12.h)
Describes the GPU memory layout of an acceleration structure visualization.
Syntax
typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER {
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
UINT NumDescs;
} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER;
Members
Type
The type of acceleration structure.
NumDescs
The number of descriptions.
Remarks
This structure functions like the inverse of the inputs to an acceleration structure build, focused on the instance or geometry details, depending on the acceleration structure type.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |