D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER structure (d3d12.h)

Describes the GPU memory layout of an acceleration structure visualization.

Syntax

typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER {
  D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
  UINT                                         NumDescs;
} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER;

Members

Type

The type of acceleration structure.

NumDescs

The number of descriptions.

Remarks

This structure functions like the inverse of the inputs to an acceleration structure build, focused on the instance or geometry details, depending on the acceleration structure type.

Requirements

Requirement Value
Header d3d12.h