ID3D12Device2::CreatePipelineState method (d3d12.h)
Creates a pipeline state object from a pipeline state stream description.
Syntax
HRESULT CreatePipelineState(
const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc,
REFIID riid,
[out] void **ppPipelineState
);
Parameters
pDesc
Type: const D3D12_PIPELINE_STATE_STREAM_DESC*
The address of a D3D12_PIPELINE_STATE_STREAM_DESC structure that describes the pipeline state.
riid
Type: REFIID
The globally unique identifier (GUID) for the pipeline state interface (ID3D12PipelineState).
The REFIID, or GUID, of the interface to the pipeline state can be obtained by using the __uuidof() macro. For example, __uuidof(ID3D12PipelineState) will get the GUID of the interface to a pipeline state.
[out] ppPipelineState
Type: void**
SAL: COM_Outptr
A pointer to a memory block that receives a pointer to the ID3D12PipelineState interface for the pipeline state object.
The pipeline state object is an immutable state object. It contains no methods.
Return value
Type: HRESULT
This method returns E_OUTOFMEMORY if there is insufficient memory to create the pipeline state object. See Direct3D 12 Return Codes for other possible return values.
Remarks
This function takes the pipeline description as a D3D12_PIPELINE_STATE_STREAM_DESC and combines the functionality of the ID3D12Device::CreateGraphicsPipelineState and ID3D12Device::CreateComputePipelineState functions, which take their pipeline description as the less-flexible D3D12_GRAPHICS_PIPELINE_STATE_DESC and D3D12_COMPUTE_PIPELINE_STATE_DESC structs, respectively.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3d12.lib |
DLL | D3d12.dll |
See also
See D3D12_PIPELINE_STATE_STREAM_DESC for a description of the layout and behavior of a streaming pipeline desc.