ID3D12CommandQueue::SetMarker method (d3d12.h)
Not intended to be called directly. Use the PIX event runtime to insert events into a command queue.
Syntax
void SetMarker(
UINT Metadata,
[in, optional] const void *pData,
UINT Size
);
Parameters
Metadata
Type: UINT
Internal.
[in, optional] pData
Type: const void*
Internal.
Size
Type: UINT
Internal.
Return value
None
Remarks
This is a support method used internally by the PIX event runtime. It is not intended to be called directly.
To insert instrumentation markers at the current location within a D3D12 command queue, use the PIXSetMarker function. This is provided by the WinPixEventRuntime NuGet package.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |