D3D12_DESCRIPTOR_RANGE_FLAGS enumeration (d3d12.h)
Specifies the volatility of both descriptors and the data they reference in a Root Signature 1.1 description, which can enable some driver optimizations.
Syntax
typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS {
D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000
} ;
Constants
D3D12_DESCRIPTOR_RANGE_FLAG_NONE Value: 0 Default behavior. Descriptors are static, and default assumptions are made for data (for SRV/CBV: DATA_STATIC_WHILE_SET_AT_EXECUTE, and for UAV: DATA_VOLATILE). |
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE Value: 0x1 If this is the only flag set, then descriptors are volatile and default assumptions are made about data (for SRV/CBV: DATA_STATIC_WHILE_SET_AT_EXECUTE, and for UAV: DATA_VOLATILE). If this flag is combined with DATA_VOLATILE, then both descriptors and data are volatile, which is equivalent to Root Signature Version 1.0. If this flag is combined with DATA_STATIC_WHILE_SET_AT_EXECUTE, then descriptors are volatile. This still doesn’t allow them to change during command list execution so it is valid to combine the additional declaration that data is static while set via root descriptor table during execution – the underlying descriptors are effectively static for longer than the data is being promised to be static. |
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE Value: 0x2 Descriptors are static and the data is volatile. |
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE Value: 0x4 Descriptors are static and data is static while set at execute. |
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC Value: 0x8 Both descriptors and data are static. This maximizes the potential for driver optimization. |
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS Value: 0x10000 Provides the same benefits as static descriptors (see D3D12_DESCRIPTOR_RANGE_FLAG_NONE), except that the driver is not allowed to promote buffers to root descriptors as an optimization, because they must maintain bounds checks and root descriptors do not have those. |
Remarks
This enum is used by the D3D12_DESCRIPTOR_RANGE1 structure.
To specify the volatility of just the data referenced by descriptors, refer to D3D12_ROOT_DESCRIPTOR_FLAGS.
Requirements
Requirement | Value |
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Header | d3d12.h |