ID3D11FunctionLinkingGraph::SetOutputSignature method (d3d11shader.h)
Sets the output signature of the function-linking-graph.
Syntax
HRESULT SetOutputSignature(
[in] const D3D11_PARAMETER_DESC *pOutputParameters,
[in] UINT cOutputParameters,
[out] ID3D11LinkingNode **ppOutputNode
);
Parameters
[in] pOutputParameters
Type: const D3D11_PARAMETER_DESC*
An array of D3D11_PARAMETER_DESC structures for the parameters of the output signature.
[in] cOutputParameters
Type: UINT
The number of output parameters in the pOutputParameters array.
[out] ppOutputNode
Type: ID3D11LinkingNode**
A pointer to a variable that receives a pointer to the ID3D11LinkingNode interface that represents the output signature of the function-linking-graph.
Return value
Type: HRESULT
Returns S_OK if successful; otherwise, returns one of the Direct3D 11 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |
Library | D3DCompiler.lib |
DLL | D3DCompiler_47.dll |