ID3D11Device3::CreateRasterizerState2 method (d3d11_3.h)
Creates a rasterizer state object that informs the rasterizer stage how to behave and forces the sample count while UAV rendering or rasterizing.
Syntax
HRESULT CreateRasterizerState2(
[in] const D3D11_RASTERIZER_DESC2 *pRasterizerDesc,
[out, optional] ID3D11RasterizerState2 **ppRasterizerState
);
Parameters
[in] pRasterizerDesc
Type: const D3D11_RASTERIZER_DESC2*
A pointer to a D3D11_RASTERIZER_DESC2 structure that describes the rasterizer state.
[out, optional] ppRasterizerState
Type: ID3D11RasterizerState2**
A pointer to a memory block that receives a pointer to a ID3D11RasterizerState2 interface for the created rasterizer state object. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).
Return value
Type: HRESULT
This method returns E_OUTOFMEMORY if there is insufficient memory to create the rasterizer state object. See Direct3D 11 Return Codes for other possible return values.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps only] |
Minimum supported server | Windows Server 2016 [desktop apps only] |
Target Platform | Windows |
Header | d3d11_3.h |
Library | D3D11.lib |