D3D11_TEX2D_ARRAY_UAV structure (d3d11.h)

Describes an array of unordered-access 2D texture resources.

Syntax

typedef struct D3D11_TEX2D_ARRAY_UAV {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D11_TEX2D_ARRAY_UAV;

Members

MipSlice

Type: UINT

The mipmap slice index.

FirstArraySlice

Type: UINT

The zero-based index of the first array slice to be accessed.

ArraySize

Type: UINT

The number of slices in the array.

Remarks

This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.

Requirements

Requirement Value
Header d3d11.h

See also

Resource Structures