D3D11_TEX2D_ARRAY_UAV structure (d3d11.h)
Describes an array of unordered-access 2D texture resources.
Syntax
typedef struct D3D11_TEX2D_ARRAY_UAV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2D_ARRAY_UAV;
Members
MipSlice
Type: UINT
The mipmap slice index.
FirstArraySlice
Type: UINT
The zero-based index of the first array slice to be accessed.
ArraySize
Type: UINT
The number of slices in the array.
Remarks
This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |