ID3D11RenderTargetView interface (d3d11.h)
A render-target-view interface identifies the render-target subresources that can be accessed during rendering.
Inheritance
The ID3D11RenderTargetView interface inherits from ID3D11View. ID3D11RenderTargetView also has these types of members:
Methods
The ID3D11RenderTargetView interface has these methods.
ID3D11RenderTargetView::GetDesc Get the properties of a render target view. (ID3D11RenderTargetView.GetDesc) |
Remarks
To create a render-target view, call ID3D11Device::CreateRenderTargetView. To bind a render-target view to the pipeline, call ID3D11DeviceContext::OMSetRenderTargets.
A rendertarget is a resource that can be written by the output-merger stage at the end of a render pass. Each render-target should also have a corresponding depth-stencil view.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |