ID3D11BlendState interface (d3d11.h)
The blend-state interface holds a description for blending state that you can bind to the output-merger stage.
Inheritance
The ID3D11BlendState interface inherits from ID3D11DeviceChild. ID3D11BlendState also has these types of members:
Methods
The ID3D11BlendState interface has these methods.
ID3D11BlendState::GetDesc Gets the description for blending state that you used to create the blend-state object. (ID3D11BlendState.GetDesc) |
Remarks
Blending applies a simple function to combine output values from a pixel shader with data in a render target. You have control over how the pixels are blended by using a predefined set of blending operations and preblending operations.
To create a blend-state object, call ID3D11Device::CreateBlendState. To bind the blend-state object to the output-merger stage, call ID3D11DeviceContext::OMSetBlendState.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |