ID3D11VideoContext::QueryAuthenticatedChannel method (d3d11.h)
Sends a query to an authenticated channel.
Syntax
HRESULT QueryAuthenticatedChannel(
[in] ID3D11AuthenticatedChannel *pChannel,
[in] UINT InputSize,
[in] const void *pInput,
[in] UINT OutputSize,
[out] void *pOutput
);
Parameters
[in] pChannel
A pointer to the ID3D11AuthenticatedChannel interface.
[in] InputSize
The size of the pInput array, in bytes.
[in] pInput
A pointer to a byte array that contains input data for the query. This array always starts with a D3D11_AUTHENTICATED_QUERY_INPUT structure. The QueryType member of the structure specifies the query and defines the meaning of the rest of the array.
[in] OutputSize
The size of the pOutput array, in bytes.
[out] pOutput
A pointer to a byte array that receives the result of the query. This array always starts with a D3D11_AUTHENTICATED_QUERY_OUTPUT structure. The meaning of the rest of the array depends on the query.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |