ID3D11DeviceContext::GetPredication method (d3d11.h)
Get the rendering predicate state.
Syntax
void GetPredication(
[out, optional] ID3D11Predicate **ppPredicate,
[out, optional] BOOL *pPredicateValue
);
Parameters
[out, optional] ppPredicate
Type: ID3D11Predicate**
Address of a pointer to a predicate (see ID3D11Predicate). Value stored here will be NULL upon device creation.
[out, optional] pPredicateValue
Type: BOOL*
Address of a boolean to fill with the predicate comparison value. FALSE upon device creation.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |