ID3D11DeviceContext::GetPredication method (d3d11.h)

Get the rendering predicate state.

Syntax

void GetPredication(
  [out, optional] ID3D11Predicate **ppPredicate,
  [out, optional] BOOL            *pPredicateValue
);

Parameters

[out, optional] ppPredicate

Type: ID3D11Predicate**

Address of a pointer to a predicate (see ID3D11Predicate). Value stored here will be NULL upon device creation.

[out, optional] pPredicateValue

Type: BOOL*

Address of a boolean to fill with the predicate comparison value. FALSE upon device creation.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext