ID3D10VertexShader interface (d3d10.h)
A vertex-shader interface manages an executable program (a vertex shader) that controls the vertex-shader stage.
Inheritance
The ID3D10VertexShader interface inherits from the ID3D10DeviceChild interface.
Remarks
The vertex-shader interface has no methods; use HLSL to implement your shader functionality. All shaders in Direct3D 10 are implemented from a common set of features referred to as the common shader core.
To create a vertex shader interface, call ID3D10Device::CreateVertexShader. Before using a vertex shader you must bind it to the device by calling ID3D10Device::VSSetShader.
This interface is defined in D3D10.h.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |