ID3D10BlendState interface (d3d10.h)

This blend-state interface accesses blending state for a Direct3D 10.0 device for the output-merger stage.

Inheritance

The ID3D10BlendState interface inherits from ID3D10DeviceChild. ID3D10BlendState also has these types of members:

Methods

The ID3D10BlendState interface has these methods.

 
ID3D10BlendState::GetDesc

Get the blend state. (ID3D10BlendState.GetDesc)

Remarks

Blending combines two pixel values. You have control over how the pixels are blended by using a predefined set of blending operations, as well as preblending operations. The Blending Block Diagram shows conceptually how blending works.

To create a blend-state interface, call ID3D10Device::CreateBlendState. To initialize the blend state, call ID3D10Device::OMSetBlendState.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h

See also

Core Interfaces

ID3D10DeviceChild