D3D10_TEXTURE_ADDRESS_MODE enumeration (d3d10.h)
Identify a technique for resolving texture coordinates that are outside of the boundaries of a texture.
Syntax
typedef enum D3D10_TEXTURE_ADDRESS_MODE {
D3D10_TEXTURE_ADDRESS_WRAP = 1,
D3D10_TEXTURE_ADDRESS_MIRROR = 2,
D3D10_TEXTURE_ADDRESS_CLAMP = 3,
D3D10_TEXTURE_ADDRESS_BORDER = 4,
D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5
} ;
Constants
D3D10_TEXTURE_ADDRESS_WRAP Value: 1 Tile the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times. |
D3D10_TEXTURE_ADDRESS_MIRROR Value: 2 Flip the texture at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again; and so on. |
D3D10_TEXTURE_ADDRESS_CLAMP Value: 3 Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively. |
D3D10_TEXTURE_ADDRESS_BORDER Value: 4 Texture coordinates outside the range [0.0, 1.0] are set to the border color specified in D3D10_SAMPLER_DESC or HLSL code. |
D3D10_TEXTURE_ADDRESS_MIRROR_ONCE Value: 5 Similar to D3D10_TEXTURE_ADDRESS_MIRROR and D3D10_TEXTURE_ADDRESS_CLAMP. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value. |
Requirements
Requirement | Value |
---|---|
Header | d3d10.h |