D2D1_TURBULENCE_NOISE enumeration (d2d1effects.h)

The turbulence noise mode for the Turbulence effect. Indicates whether to generate a bitmap based on Fractal Noise or the Turbulence function.

Syntax

typedef enum D2D1_TURBULENCE_NOISE {
  D2D1_TURBULENCE_NOISE_FRACTAL_SUM = 0,
  D2D1_TURBULENCE_NOISE_TURBULENCE = 1,
  D2D1_TURBULENCE_NOISE_FORCE_DWORD = 0xffffffff
} ;

Constants

 
D2D1_TURBULENCE_NOISE_FRACTAL_SUM
Value: 0
Computes a sum of the octaves, shifting the output range from [-1, 1], to [0, 1].
D2D1_TURBULENCE_NOISE_TURBULENCE
Value: 1
Computes a sum of the absolute value of each octave.
D2D1_TURBULENCE_NOISE_FORCE_DWORD
Value: 0xffffffff

Requirements

Requirement Value
Header d2d1effects.h