D2D1_CHANNEL_DEPTH enumeration (d2d1effectauthor.h)

Allows a caller to control the channel depth of a stage in the rendering pipeline.

Syntax

typedef enum D2D1_CHANNEL_DEPTH {
  D2D1_CHANNEL_DEPTH_DEFAULT = 0,
  D2D1_CHANNEL_DEPTH_1 = 1,
  D2D1_CHANNEL_DEPTH_4 = 4,
  D2D1_CHANNEL_DEPTH_FORCE_DWORD = 0xffffffff
} ;

Constants

 
D2D1_CHANNEL_DEPTH_DEFAULT
Value: 0
The channel depth is the default. It is inherited from the inputs.
D2D1_CHANNEL_DEPTH_1
Value: 1
The channel depth is 1.
D2D1_CHANNEL_DEPTH_4
Value: 4
The channel depth is 4.
D2D1_CHANNEL_DEPTH_FORCE_DWORD
Value: 0xffffffff

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Header d2d1effectauthor.h

See also

ID2D1RenderInfo::SetOutputBuffer