ID2D1DeviceContext::SetPrimitiveBlend method (d2d1_1.h)
Changes the primitive blend mode that is used for all rendering operations in the device context.
Syntax
void SetPrimitiveBlend(
D2D1_PRIMITIVE_BLEND primitiveBlend
);
Parameters
primitiveBlend
Type: D2D1_PRIMITIVE_BLEND
The primitive blend to use.
Return value
None
Remarks
The primitive blend will apply to all of the primitive drawn on the context, unless this is overridden with the compositeMode parameter on the DrawImage API.
The primitive blend applies to the interior of any primitives drawn on the context. In the case of DrawImage, this will be implied by the image rectangle, offset and world transform.
If the primitive blend is anything other than D2D1_PRIMITIVE_BLEND_SOURCE_OVER then ClearType rendering will be turned off. If the application explicitly forces ClearType rendering in these modes, the drawing context will be placed in an error state. D2DERR_WRONG_STATE will be returned from either EndDraw or Flush.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
DLL | D2d1.dll |