D2D1CreateDevice function (d2d1_1.h)
Creates a new Direct2D device associated with the provided DXGI device.
Syntax
HRESULT D2D1CreateDevice(
[in] IDXGIDevice *dxgiDevice,
[in, optional] const D2D1_CREATION_PROPERTIES *creationProperties,
[out] ID2D1Device **d2dDevice
);
Parameters
[in] dxgiDevice
The DXGI device the Direct2D device is associated with.
[in, optional] creationProperties
The properties to apply to the Direct2D device.
[out] d2dDevice
When this function returns, contains the address of a pointer to a Direct2D device.
Return value
The function returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid value was passed to the method. |
Remarks
This function will also create a new ID2D1Factory1 that can be retrieved through ID2D1Resource::GetFactory.
If the creation properties are not specified, then d2dDevice will inherit its threading mode from dxgiDevice and debug tracing will not be enabled.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
DLL | D2d1.dll |