D2D1_MAP_OPTIONS enumeration (d2d1_1.h)
Specifies how the memory to be mapped from the corresponding ID2D1Bitmap1 should be treated.
Syntax
typedef enum D2D1_MAP_OPTIONS {
D2D1_MAP_OPTIONS_NONE = 0,
D2D1_MAP_OPTIONS_READ = 1,
D2D1_MAP_OPTIONS_WRITE = 2,
D2D1_MAP_OPTIONS_DISCARD = 4,
D2D1_MAP_OPTIONS_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_MAP_OPTIONS_NONE Value: 0 |
D2D1_MAP_OPTIONS_READ Value: 1 Allow CPU Read access. |
D2D1_MAP_OPTIONS_WRITE Value: 2 Allow CPU Write access. |
D2D1_MAP_OPTIONS_DISCARD Value: 4 Discard the previous contents of the resource when it is mapped. |
D2D1_MAP_OPTIONS_FORCE_DWORD Value: 0xffffffff |
Remarks
The D2D1_MAP_OPTIONS_READ option can be used only if the bitmap was created with the D2D1_BITMAP_OPTIONS_CPU_READ flag.
These flags will be not be able to be used on bitmaps created by the ID2D1DeviceContext. However, the ID2D1SourceTransform will receive bitmaps for which these flags are valid.
D2D1_MAP_OPTIONS_DISCARD can only be used with D2D1_MAP_OPTIONS_WRITE. Both of these options are only available through the effect author API, not through the Direct2D rendering API.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d2d1_1.h |