ID2D1RenderTarget::SaveDrawingState method (d2d1.h)
Saves the current drawing state to the specified ID2D1DrawingStateBlock.
Syntax
void SaveDrawingState(
[in, out] ID2D1DrawingStateBlock *drawingStateBlock
);
Parameters
[in, out] drawingStateBlock
Type: ID2D1DrawingStateBlock*
When this method returns, contains the current drawing state of the render target. This parameter must be initialized before passing it to the method.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |