ID2D1RenderTarget::GetPixelSize method (d2d1.h)

Returns the size of the render target in device pixels.

Syntax

D2D1_SIZE_U GetPixelSize();

Return value

Type: D2D1_SIZE_U

The size of the render target in device pixels.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1RenderTarget